And here are some approximate coordinates to help you find the base camps if you cant find them on your own!
Spawn: X = 123 Z = 243
1st night camp: = X = 41 Z = -2222
2nd night camp: X = 125 Z = -4915
3rd night camp: X = 110 Z = -6710
4th night camp: X = 0 Z = -9515
5th night camp: X = 10 Z = -11615
6th night camp: X = 40 Z = -13670
7th night camp: X = 80 Z = -16230
Thanks to everyone that showed up today, people came and went throughout the day, but it was a good turn out.
We played The Tower of Babel game (You fight against another team and the goal is to reach the platform with a sand tower faster than your opponent. But you can destroy each others towers as well as those players trying to build it.):
We played a game called ColorShuffle (You start on a multicoloured floor and have to run to the randomly selected colour before the time runs out and the floor falls out from beneath you. Each time the timer gets faster!)
We visited WellWorld again (A mix of different biomes):
And we went on an adventure far north covering over 16,000 blocks of terrain in one direction (with nightly stops to build a camp). We even got to see ice spikes!
To finish it off we played some more ColorShuffle and some Infected.
All in all, a good day.
To those who didn't attend, you can still visit the the archaeological dig just out side of spawn on the west bound red rails. Go and take a wander through the tunnels and see what you find.
YAMS is 3 years old today the 9th of January 2014. I truly cannot believe YAMS has been going for 3 years, with nearly 2 of those years being in our current world. Itâ€™s been an enjoyable experience so far but you can make it even better by helping shape the future of YAMS.
I'm here to discuss why things are how they are in YAMS and what the future holds for YAMS.
I also would like to find out from the community what they think has and hasn't worked well and how we should proceed with the future of YAMS, if at all there is a future for it?
Let me start my going into detail on the various aspects of YAMS both past and present:
A family friendly community YAMS is a family friendly community orientated server and I wouldn't want it any other way. I truly believe in having a community where everyone can happily coexist. YAMS just wouldn't be the same without the community atmosphere.
Spawn tower and the rules A spawn tower has always been present on YAMS; it gives a great vantage point of the centre of YAMS.
Spawn tower hasn't always had barriers to prevent you from getting down quick, in fact there used to even be signs in the very old spawn towers encouraging you to jump into the water. Unfortunately however it became apparent that some people were not bothering to read the rules and instead jumping from the tower and running away, since then we have always forced users to walk past the rules room by having fences and such on the top preventing players from making excuses of not having seen the rules.
A lot of people say to me you should place a warp at the bottom of spawn tower so we can get down quicker, my answer normally goes along the lines of there are warps everywhere you only need to find them. Itâ€™s true, the people that usually ask are just not looking hard enough, whereâ€™s the fun in having a warp thatâ€™s in plain sight, itâ€™s much more fun and rewarding to find hidden warps, they are there, yes even right at spawn tower, you just need to look.
The first original spawn tower didnâ€™t have many rules in it; I had decided that I would start off with little rules and if the community decided to break my trust then I would add rules as required. When first starting off I had no idea that there were people out there that actually had fun in destroying others people creations a lot of the rules you see today are there because at some time or another someone did something to abuse our trust that made us add a rule.
Every so often I consult with staff and ask them whether there needs to be any changes to the rules, be it adding or removing rules, changes are made as required. It was only very recently that we updated our current rules, I removed quite a few and made a few of them clearer.
I also try and improve the spawn tower in general, such as working out the recent issue of huge FPS lag when 1.6.4 came out, I spent a lot of time working out what the issue was and once I found out that it was signs I spend time finding out solutions, the quick solution was to remove as many signs as possible and allow people to use the Optifine Mod while work was carried out on creating a new tower. It was unfortunate that we lost a lot of the rooms, but Iâ€™m very happy with the new tower and does make tours quicker, plus the old signs (stories, events etc) are still in YAMS, they have just been moved to other areas.
Sandbox and approval process When YAMS was first opened to the public, there was no sandbox, people could join and build anywhere without prior approval. This at first seemed quite nice however it soon became apparent that this wasn't working especially as we were becoming even more popular, the community started to become more disjointed with people all over the place.
After a few months we started to look into ways to fix this and we came up with the idea of having a Sandbox, players would be able to build a temporary home here so they could explore YAMS properly and meet everyone and choose a town to move too, making them feel a part of the community, after all being a part of the community is our number 1 rule.
The whole sandbox system has changed many times through YAMS history, sometimes it was simple other times it was more complex and tedious.
At one point you could become semi approved; this meant that I had seen your house when you were offline, but I wanted to see it with you in person, this wasn't to be awkward but rather because I wanted to actually talk with you and show an appreciation for your house and help you, a lot of server admins donâ€™t take time to get to know their players, I wanted to. This semi approved process gave me that once chance to have 1 to 1 time with you seeing your house without anything else getting in the way. Unfortunately however meeting players was a problem some players could only come on for a few hours and I wasn't on at those times. It was decided that for the new world, the one we are in today that this semi-approval process would go.
Today the sandbox process is much more streamlined but I am still the only one to do sandbox approvals, this isn't a power thing but rather it still gives me a chance to actually be involved in a players first steps in the YAMS community, of course they donâ€™t have to see me online anymore to get approved but I do try and find out when that player is on and talk to them and leave tip signs in their house, I even like to help players build their sandbox houses when they are struggling.
I believe we have fined tuned the sandbox experience as best as possible. I fully understand that there are still things some players see as an issue: too many signs, plots too small, still complicated etc. Itâ€™s not easy making everyone happy, getting the balance between things just right. Too few signs and players wonâ€™t understand. Too many signs and people lose interest. Bigger plots less plot numbers and players concentrate too long on their sandbox home and forget about all the towns they need to explore and that sandbox is much more than just building a nice house.
The towns When YAMS was first opened to the public, just like sandbox there were no set towns, people could join and build anywhere without prior approval. This at first seemed quite nice however it soon became apparent that this wasn't working especially as we were becoming even more popular, the community started to become more disjointed with people all over the place.
It was decided that we would try to regroup people by creating specific towns in high populated areas; some players had already started building towns themselves so we had a starting point for most of them but this gave us a chance to define those towns properly and put someone in charge of that town who could approve builds within that town, approvals had to go through me before.
In our first world, we had all sorts of different types of towns/places you could live at different times in the first world included: Plankville, Creeper Swamp, Woodbridge, Highland Cliffs, Splinterz, Beachside, Enderville , Tumbleweed, Winter wonderland, SinkCity, Saidai, Hakakai Island, Birchville (removed during town restructuring) and The Lyonesse Inn (A massive underwater hotel never completed before our move to the new world).
As you can see it was a big list, this is where a lot of confusion occurred even more so when not all towns were towns you could move into from Sandbox, but rather they were towns where you could rent/buy with iron/diamonds etc a predefined building/room that you could only change the interior of so the exterior of the house was kept in line with the town theme, for example Japanese.
It also didn't help that not all towns had the same plot sizes; this caused players to be drawn to the towns with bigger plots.
Now we had regrouped most players (there was still lots of disjointed players in the wild), we could start working more closely with players and have a better sense of a community, of course not everyone was happy with this change as they were used to building wherever they wanted but I do believe it was the right decision to make, having everyone all over the map was pretty crazy, it was hard knowing who was who.
One of the biggest problems with so many towns was that we didn't have enough staff to cover all towns or staff were appointed for that town then disappeared, leaving the players confused as to what they could or couldn't do and who to speak to, myself and my team were picking up the pieces time and time again.
When it came to a new world, we had a chance to structure things properly and thatâ€™s exactly what we did. We now have 4 plot based towns one for each main cardinal direction, with the main town station being 1000 blocks away from the centre of spawn tower.
The towns are this far away are for multiple reasons:
It makes it easier for people to understand coordinates.
It puts a nice distance between towns, so we can build lots of nice and interesting buildings/projects/areas at the side of the tracks for people to see between towns.
It gives towns enough area to expand without having to worry of getting in the way of others.
It makes players aware of just how large an area we have to play with, which would hopefully inspire some big builds.
Town themes When YAMS was first opened to the public, there were no town themes. Some buildings were wonderfully themed themselves while others were not so nice on the eyes. Some players created town style areas for themselves such as wooden planks in woodbridge and cobblestone in Highlands Cliff before they became official towns for the community.
As time went by towns were officially formed and town themes given to those towns.
Having town theme styles was a choice that some were happy with while others were not. Some of the reasons behind it were:
It gave towns a personalised style; they were not just a collection of random houses of all types of different materials.
Players could build towards integrating within the town, feeling like they were a part of the town style and not just another random person building another random house.
Some people would build wonderful things that looked wonderful and would probably feel very welcome in any town regardless of what materials were used (even wool), but others struggled building a house with so many materials to choose from not knowing what looks good together. Picture a cube house made out of dirt/cobble/white wool/pumpkins/sand and gravel, not a pretty sight. Limiting the materials helped people, of course 2 years ago there was less materials then there are now so we had less options of what would go well together.
Our current world town theme styles were chosen based on discussions about what the community would like, we had to take many things into account such as:
How easy it was to get those materials.
Would people enjoy using them.
Would the materials look nice together.
The main materials of our current town styles are as follows:
Cobblestone for the main walls.
Mossy Cobblestone for small amounts of detail on walls.
Dark spruce logs for detail such as corners/rims.
Oak plank stairs/slabs for roof.
Cobblestone stairs/slabs for roof.
Dark spruce logs as extra detail for roof.
Stone brick for the main walls.
Mossy and cracked stone brick for small amounts of detail on walls.
Oak pine logs for detail such as corners/rims.
Oak plank stairs/slabs for roof.
Stone brick stairs/slabs for roof.
Stone brick as extra detail for roof.
Oak, spruce, birch and jungle planks for the main walls.
Oak, spruce, birch and jungle logs for detail such as corners/rims.
Oak, spruce, birch and jungle stairs/slabs for roof.
Acacia and dark oak are not currently allowed.
Smooth stone for the main walls.
White stone slabs for detail such as corners/rims.
Stone brick stairs/slabs for roof.
White stone slabs for roof.
Stone as extra detail for roof.
As you can see some towns have a better selection of materials than others, letâ€™s take Maplehold as example.
When maplehold was originally chosen as the wooden town there was only one type of plank (oak) and 3 types of log (oak, spruce and birch) this was fine at the time but as Minecraft progressed so did the types of wooden logs and planks available to Maplehold, though I am currently stopping acacia and dark oak from being used.
I and the town moderators regularly discuss town themes/styles and what amendments we can make to the town rules, thereâ€™s a lot to take into consideration such as would a new block look ok in that town and would all the towns community be happy to change their houses to fit in with the new style, also would it cause any problems for others towns.
We try our best to allow things; we are not trying to be difficult rather make the general community is happy and make sure that as best as possible no one town is disadvantaged.
Town plots As you know all towns have plots, thereâ€™s a multitude of reasons why, let me explain a few things about plots:
Some people like being in a plot as it gives them a place they can call theirs, others donâ€™t like them and feel too restricted.
We decided to go town the plot route so people felt like they were a part of a town and had people next to them, giving more sense of a community instead of people living out in the wild never to be seen.
The current 14x14 plot sizes were chosen for all towns as that way no one town had an advantage over others, the plot size seemed reasonable. The size was even as people preferred having double doors in the middle rather than a single door.
In the previous world an average plot size was 12x12 but a lot were even smaller! Only the town of beachside had a section were there was very big plots of 19x19, players who were seen to be active within that town, would be invited to take a bigger plot, this caused some unfairness.
There is currently no set block height for houses, the town rules state â€œYou must only have 2 levels above ground to your house.â€ along with a pointy roof and attic inside on top. The reason that there isnâ€™t a block height limit is that we trust players not to build ridiculously high houses and also because itâ€™s another rule/restriction to add, despite what some people may thing, I donâ€™t want to keep adding restrictions, quite the contrary. Most rooms are not more than 3-5 blocks high anyway so most houses are all roughly the same height so no one person can over tower others. On a few occasions people have built very high houses and we have had to speak with them and explain why we would like their houses shortened. I believe that while sometimes no height limit can be confusing, it allows you to be flexible in your house design and not have to worry about going those few blocks over a height limit.
You can currently dig 11 blocks down from plot level so you could in theory have your basement split into 2 floors of 3 high with double flooring, before September 2013 it was 8 blocks down.
Beautifully themed non plot based towns Just to add to what I explained above about town themes/plots.
You will probably have seen lots of beautiful non plot based towns created in Minecraft, but while wonderful looking (mostly done in creative) normally these towns consist of lot of vacant houses (the town is for show) or when people do live in them they canâ€™t really alter much of the structure outside as it will ruin the impression of the beautiful town theme.
These towns are normally created by a specific group of people that know what the town should look like, leaving no room for others to join in and those that do want to take part are not sure how to start or feel like they cannot do anything better than what the others are doing anyway.
Saidai the Japanese themed town from the old town reminds me a little of this, there were 2 people working on it but after their absence no one knew what to do about the town.
What the town of snowheim does in our current world with their plots is something I've always thought was quite nice, the way the plots are on different levels and different paths is quite nice as it makes the town seem less plot based compared to other towns that have a cluster of plots all huddled together.
Public building requests I have always made it clear to town moderators that they should actively engage with the players of yams from all towns. I am fully aware how restrictive plots can be at times, so Iâ€™ve always wanted to make sure that there are building projects going on within the towns that any player from any town can come and take part in without anyone needing to be on to guide them. Unfortunately even though we have warehouses full of resources for players to use so they donâ€™t have to use their own materials on public builds sometimes thereâ€™s a lack of participation from players all round.
Any player wanting to build something in YAMS only need post in the relevant section of the forums (town topics for town buildings and community building project forum for other non-town buildings) and ask if they can build it, itâ€™s not so much for approval but more so others can show their interest in wanting to help before approval is given, so many times have we approved things only to have them unfinished while the person who started it goes offline for months and months.
Have a look at the past few last pages of each town topic and youâ€™ll see thereâ€™s plenty going on within towns and actually quite a lot still going on out of towns, anyone forgot about the Ender Dragon statue? Thereâ€™s even a warp for that. It's /warp dragon
The mining world When YAMS was very first setup, mining was allowed in the main world, this didn't seem like a problem at first but as we became bigger and bigger it was soon apparent that this was a bad idea, not only did it mean there was a limited amount of resources and we would never have the new resources but also that people were digging tunnels into other peopleâ€™s houses and projects.
Our solution was to have dedicated mining areas which could be regenerated back once cleared (some where encased in bedrock), but this was problematic. Luckily once we had upgraded YAMS processing speed and ram we had another solution, the mining world!
Our current mining world is refreshed every update or so, when I think itâ€™s ready for a change. People who say thereâ€™s not enough ores are just not looking hard enough, I routinely check ore percentages to ensure the world is still useable for both new and existing players.
The mining world rules have changed a lot through the times, I'm hoping the rules we have now in the mining world are much more friendly and open then what we had before. Some of the core principles of the mining world have stayed through the times though, such as the mining world being a place where you mine not build your house.
The nether world We do not currently allow people to build individual nether portals, not because I donâ€™t want people to visit the nether but rather because it allows players to have fun exploring YAMS while looking for the community nether portal. It also helps organise the nether refreshes and having one central point for the nether rules.
The end world
There is currently no public way to get to The End as it brings up a few issues, one being that thereâ€™s not really much you can do there once you have killed the dragon or the person that does may end up with load of experience levels while others get none, though some people may want the end stone. Instead we use The End for event dragon killing, that way we kill the dragon as a community just for fun. I did plan to do an event to The End, if the dragon statue was finishedâ€¦ but itâ€™s still not.
The test build world Some of you may remember that in the old world we had a place called the test build area, a 200x200 build area where you could pay 1 - 2 diamonds (fee was later removed) to build anything really, as long as it wasnâ€™t offensive. Every month the area would be cleared and you would have to pay again if you wanted to build anything.
Unfortunately however even after we removed the diamond fee this didn't really take off; I think a lot of players didn't use it because you still had to use your own resources, such a shame more people didn't use it as people were always saying I was being too restrictive, yet here was a place people could build with freedom and they didn't use it.
Over a year ago and a year after the original test build area, we opened in our current world the test build world, this was a slightly different approach to what I had before, this time it was more about having a place to allow people to show their ideas and designs to others of things that could be included in YAMS rather than build anything you like.
You do of course have to find the test build world portal, but isnâ€™t that part of the fun on YAMS? Finding all these hidden treasures out there and thereâ€™s plenty of clues, like did you know the hot air balloons can see the portal to the test build world portal?
Other worlds Every so often we open up other worlds on YAMS; a quick count gives me over 30 unique worlds. From past old world backups to adventure worlds and free build worlds. We really have been to a lot of different worlds. Just a shame that as many things on YAMS you open up these things and sometimes players donâ€™t visit, yet they say thereâ€™s nothing to on YAMS!
The transportation system YAMS has always been known for its extensive rail systems, the rails in minecraft were something that got me playing more in Minecarft before YAMS, so let me explain a bit about the rail system in YAMS:
Our current rail system is in grid format for quickest understanding and access to towns.
Every town station is 1000 blocks away from spawn; corner stations (like the oasis) are also 1000 blocks away from town stations.
Some people think that the rails are too long, but thereâ€™s good reasons for them:
They allow you to see things on the way to where youâ€™re going.
They help you get a better understanding of the layout of YAMS in a grid fashion, as each town is 1000 blocks away from spawn you can work out your coordinates easier.
You donâ€™t need to sprint to a town which requires food/potions as well as having to hold down buttons, you can just pick up a provided minecart and press a few buttons and youâ€™re off, you can even quickly go AFK and do something while you wait for the cart to take you.
They are still one of the fastest ways to travel excluding the newly added horses
Banning You may be aware, our current policy here at YAMS is once you have been banned we had good reason to do so and we will not unban you, unless there's been a mistake, which is very rare. Our policy is this way because usually if you've done something we can forgive you for we will jail instead that way giving you a chance to explain yourself, though if you don't turn up for months to discuss it, then you may be banned. I've done some unbans in the past and they never turned out well, since then I stick to no unbanning.
Of course no unbanning does present its own issues, some players move on while others just cant take no for an answer and instead go on a pathetic revenge, I've received my share of unwanted abuse. These players do not get unbanned, but they do show me that we did the right thing in the first place by banning them, anyone who abuses me, my staff and the community or wants to harm our community in general doesn't deserve to be a part of our community.
Wrapping up Thereâ€™s so much more Iâ€™d like to tell you about YAMS and why we do things the way we do, but I've already spent way too long writing this post and I really donâ€™t want to bore you (8 full pages long in word at this point excluding images). I hope that you find everything above fascinating and I have given you a better understanding of YAMS so you can help contribute to its future. Maybe you'll even go exploring a bit more... just like this person in the image below having fun on an adventure and yes all the images in this post are from YAMS at one point or another.
The future of YAMS is the title of this postâ€¦ and Iâ€™m here to tell you the future of YAMS is:
That's itâ€¦ thereâ€™s nothing to say, the future of YAMS is open for debate, it's a blank slate, there is currently no planned future. I want you all to take some time and think about what you've learnt above and post constructively below on what you think should happen with YAMS. To get you started Iâ€™ll give you a selection of things to think about, but please donâ€™t just answer these think of your own too, these are just to help you think of what to say:
Is there a future for YAMS?
We've been in our current world for 2 years now; how long do we have left?
What would get people involved more in building public builds?
Are the current town themes ok?
Is there a better way than plots?
We have a test build world but would a free build world work too? Or would it just make players neglect the normal world even more, not helping on community projects, as free build can be very much do your own thing rather than help the community.
What could make the YAMS experience better?
Ok good luck with your posts everyone, Iâ€™m looking forward to your replies and please comment on each otherâ€™s posts too, this is a discussion forum, so letâ€™s discuss!
Snowheim is proud to announce the grand opening of the unique underground stables.
There is a horse friendly access point to the underground tunnels just outside of the current farm location. Signs lead the way to the old 'horseshoe' area which has now been transformed almost overnight (2 days and one very late night to be exact), into a fabulous Stable area.
ride your horse around the back of the stables and chose one for your horse to stay for a while. Signs will be available to let others know what your horse is called and who it belongs to
There will be chests provided soon with some hay and carrots as a welcome gift for your Horse.
hope you like and enjoy using the new town feature
I wish you all the best for 2014 and hope you accomplish everything you would like to do in life. A big thank you to everyone that has supported me both in and out of YAMS. I couldn't have done it without you my friends and community, keep that support coming!
Worth noting that YAMS will be 3 years old this 9th of January 2014, so feel free to post anything you want to see happen for the anniversary below.
There will also be a Future of YAMS post coming sometime this week, so look out for that, I will go into details of why some things are how they are in YAMS now and what the future holds for YAMS. I will be asking for constructive feedback on what you want to see happen to YAMS.
We finally have a new spawn tower, come and check it out.
As I'm sure you all know by now, signs cause huge FPS drops (lag), there's a bug report about it on the Mojang issue tracker, you can and I suggest you up vote the issue!
But in the mean time while we wait for a fix (wont happen if Mojang doesn't see it as an issue - hence needing votes), we are trying our best to cut down signs and find other ways to reduce lag, which is why we have this new tower, we have cut out 3 floors of signs and placed them elsewhere:
The events section is now located in the park.
The tips section will move to the University of YAMS.
The stories section has been lost in time, though I do hear there's an archaeological dig happening in the desert just outside of spawn, on the red Perivale line, might be worth a look.
The new tower is a combination of the winning spawn tower design from the spawn tower competition along with a lot of added features to tailor it to our needs. I'm hoping you will like this new tower design, thanks to those that helped me.
Never taken part or seen it in person, but seen the videos and such before! The cheese however is now replaced by a lightweight foam version, the business that used to sell the chesses to event had been told by police that they could be liable if an accident claim was to happen so they pulled out amid fears they could look their business, it's such a shame when laws and such are created to stop traditions that have been going on for century's!
That's why when namscupcake made a wish in the indoor wishing well (inside the shopping centre) that she wanted to do another Metropolis world that I jumped on this opportunity to revive them. After all the first build challenge we did was a Metropolis, so seemed fitting that the next build challenge after so much time was another Metropolis.
I have consulted with nams and she has chosen (I wanted it to be her choice as its her wish) that this Metropolis (City) will be made from scratch in a new world using creative mode (last year we did it in survival).
Ok so basically I have setup a creative world where you "should" all work together to build a Metropolis, a city that could be out of real life. The city should have a road system and can include skyscrapers that reach the limit of our atmosphere.
There should also be some sort of public transport system. An example for this could be an underground rail system (styled on the London Underground) or an above ground one (like the Nolan Gotham City)
Tell everyone that you know to come and help out you only have 1 week. Let's make this better then last years.
Wait what happened last year?
Well it just so happens that I have reopened last years metropolis 2012 world as a view only world, you can find the portal at the bottom of the spawn tower in the build challenge section. You will not loose any items or experience levels by going to this world, just /home or /spawn to get out of it.
What about this years?
The portal for the current Metropolis is also down there too, just be aware to not take any items or experience levels with you that you don't want to loose as once in that world the only way back is to go into survival mode (/gm 0) and kill yourself.
Well I hope you all have fun, please use your imagination and creativity to it's fullest to build a wonderful city.
Thanks to nams for her wish, if you want a wish to come true visit the shopping centre indoor wishing well and make a wish too, this isn't the first wish I have made come true from there and certainly wont be the last...
this has been done, also altered some of the surrounding embankments to the area so it didn't look as much of a drastic change from sand to grass. currently waiting for grass to grow so can bonemeal it to make it look prettier.....
edit: ahh the terraforming was number 2 on list, guess I done that part now as well
further edit: have kind of been busy with the bonemeal on most of Maplehold mountains. as they all looked bare when I was wandering around. now they have some life and colour to them.
Being an American, when I think of summer I always think of all my national holidays, which I tend to forget is celebrated exclusively in my county. Still, I know I can't be the only American here, so we gonna celebrate Independence Day with some fireworks on YAMS? (No offense to the British XDDD)