darrenstraight 2,330 Report post Posted July 10, 2013 Greetings fellow miners, I would like to invite you all to a sort of collaborative competition. It involves building a new mining hub for the new mining world we will have for 1.6. If you are interested please come to the bottom of spawn tower where you will find the portal to take you there, don't worry you wont loose your items or experience levels! All is explained through the portal! Have fun and good luck, please work together and get as many people involved as possible! You have 1 week, better get to it! Share this post Link to post Share on other sites
darrenstraight 2,330 Report post Posted July 14, 2013 4 Days left guys! There's still time, but don't leave it too late! Feel free to build more than one mining hub design! Share this post Link to post Share on other sites
darrenstraight 2,330 Report post Posted July 17, 2013 Just a friendly reminder this build competition closes today... Share this post Link to post Share on other sites
Nikki Nutta Palmer 185 Report post Posted July 17, 2013 Eek! Poor bluebell isn't finished yet. Share this post Link to post Share on other sites
VictoriaPorter 278 Report post Posted July 17, 2013 come on guys! get finishing! Share this post Link to post Share on other sites
Captain_Marbles 249 Report post Posted July 17, 2013 My airship still has a hole in a back of it lol Share this post Link to post Share on other sites
Nikki Nutta Palmer 185 Report post Posted July 17, 2013 Mines finished but been collecting stuff for other builds Share this post Link to post Share on other sites
changingtuna88 168 Report post Posted July 17, 2013 never had enough wool, will be on later and finish bluebell! Share this post Link to post Share on other sites
Nikki Nutta Palmer 185 Report post Posted July 17, 2013 never had enough wool, will be on later and finish bluebell! I left some for u, and I noticed izzy had too Share this post Link to post Share on other sites
changingtuna88 168 Report post Posted July 17, 2013 Thanks!! Proud to say bluebell is finished, left a little "credits" section (thanks for the idea nick ) Share this post Link to post Share on other sites
darrenstraight 2,330 Report post Posted July 18, 2013 UPDATE: Well the competition is over, thanks to everyone who took part. Its been very hard trying to choose a winner, so much so that I still have not chosen one, a lot of them could be clear winners if certain things where changed. I believe quite a few of you forgot to plan ahead and actually follow some of the key instructions such as rule space... though well done on everyone getting some decent spawn to out of hub times, from 10-12 seconds which beats our current 20 +/- Seconds time, due to the ladders. The biggest part of this completion, which I did keep saying was getting others involved, I had hopped that you would all team up and come up with fewer designs if not one main one with al your ideas joint instead of all doing your own thing! Because of this I'm going to take the weekend to think about the winner, but I do have one idea which involves using as many of the designs as possible (maybe one each time we update), no guarantees they will all get used (especially if need rule space), but at least hopefully it would give everyone the chance to get some acknowledgement as quite a few where helped on by others. Ok for now, here's some feedback, took me a while so I hope you find it useful! Bluebell the sheep - Led by changingtuna88. - Known helpers as per signs: Nikki_Nutta, Namscupcake, Izzyair, Kolayhe and Captain_Marbles. - Was not finished on time, was finished after deadline. - 28 blocks wide so east to fit in places. - From the outside down below it looks quite interesting you certainly would not miss it. - On first spawn you can mostly see 360 degrees all round, one direction is blocked by the sheep’s head. - The first spawn point feels a bit basic and woolly, it’s a sheep so that’s understandable but maybe some carpet or something could have been used to break up the same colour over and over. - The chests are a nice thought for new players but I’m not sure if they would actually ever get used as new players do have the ones in Sandbox public mining portal they can use. Also who would stock? - Enough space for existing rules, but not enough space to add any new ones. - I like how you are forced to walk past the rules. - No way back up, excluding /mvs which doesn’t count. - Pool of water is needed but does present the issue of me having to remember to build it each time as I want mining hubs to be quick and easy to place. I guess I could include it in the copy and paste but just something to remember when Im trying to rush and get everything ready when updating mining worlds. - Water pool is surrounded my monsters during the night time, maybe some light would have been a good idea. Of course this goes against what I said above. Airship / Blimp - Led by Captain_Marbles. - Known helpers as per signs: Nikki_Nutta, Namscupcake, Izzyair, Kolayhe, SteerpikeSister, SwanofWar, Zhon_Lord, aoelos_ and darrenstraight. - Was pretty much finished on time, but some small changes were done after. - Size is irrelevant as it’s in the air which makes it easy for me to place. - From the outside down below it looks quite interesting but it could do with a bit more detail added to the hull, it feels very blocky. - On first spawn you cannot see 360 degrees all round, but this is somewhat provided above. - Enough space for existing rules, but not enough space to add any new ones. - I feel the rules could be maybe a bit more prominent so you can’t just turn your back on them and leave the room, being forced to walk past them would have been a nice choice instead. This is based on past experience with the 2011 mining hub; hence why in 2012 you were made to walk past them so there was no excuse. - The cannons are a nice touch - No way back up, excluding /mvs which doesn’t count. - Pool of water is needed but does present the issue of me having to remember to build it each time and in the correct place to stop deaths. I want mining hubs to be quick and easy to place. I would not include it in the copy and paste as that’s the advantage of it being a floating hub so it would just have to be something to remember when I’m trying to rush and get everything ready when updating mining worlds. A water flow could have maybe been an easier option. - Water pool is surrounded my monsters during the night time, maybe some light would have been a good idea. Of course this goes against what I said above. Cobblestone structure - Led by aoelos_. - Apparently no one else helped, so signs saying so. - Quite big at 42 blocks wide, would have to do quite a bit of terraforming around it each time it was laced not to mention trying to find a place for it. - From the outside down below it looks quite interesting but it does feel a little bit to snowheim, that’s not a bad thing but this a community place not a town place. - On first spawn you can see 360 degrees all round, though the outside towers do block some views. - Fire is quite noisy and could also lag people. - I like how you are forced to walk past the rules. - Plenty of space for the current rules and a bit of extra space if I ever need to change them. - I really like all the rooms; it's a nice addition and brings back memories of the old 2011 mining hub. Though I do notice one room has nothing in it and also there’s a tools room though not really a main feature, who would stock this? - Lots of detail and features but as mentioned above does feel very snowheim. Mushroom tower - Led by Nikki_Nutta - Known helpers as per signs: Benvenutab and Izzyair. - Only 33 blocks wide so easy to place. - From the outside down below it looks quite interesting but it doesn’t feel too much like Farefall as there’s a red roof and no pine. - On first spawn you can see 360 degrees all round, though I do keep finding myself jumping up and down to try and look outside, I feel a better approach would have been to use a 1 high set of fences or walls then have support fences/walls supporting the top of the mushroom, though I’m not sure how this would look and there would have to be no gaps with the diagonal running fences which might be an issue as I don’t believe there’s the space to do this. - Plenty of space for the current rules and a bit of extra space if I ever need to change them. Which I probably would have to at least in terms of making the existing rules fit on an odd number of signs instead of even amount of signs so things are still centred. - There’s only a partial way back up the tower, you can’t reach the very top, excluding /mvs which doesn’t count. - Not major, but I find it a little annoying that as you come out of the tower and down the paths that to get out you have to go to one of the side gates, you cant get out straight down the middle as its a fence with a sign on it. Maybe a better addition would have been make the end of the path all fence gates then have preasure plates on the floor to get out quick. The sign could be moved to the side. - One last addition, the mushroom itself could maybe be a bit more taller and fuller, like how half a sphere would look like. It just feels a little shallow though not really noticeable too much. Floating island - Led by ryanfenton. - Apparently no one else helped, so signs saying so. - Size is irrelevant as it’s in the air which makes it easy for me to place. - Plenty of space for the current rules and a bit of extra space if I ever need to change them. - A little bit of extra space to the side of the rules board would be nice, there’s space at the front but as you turn to go round the back it feels tight. - The extra floating island I suggested has worked out well, one would hope of course it wouldn’t cause too much of a distraction to the actual rules. - I like how a water fall has been used this makes it easier for me, though I do think this could have been made a bit better, made into more of a river feature than an exit. - There is a pool of water at the bottom which is to quickly rebuild when needed. - Water pool is surrounded my monsters during the night time, maybe some light would have been a good idea. Of course this goes against what I said above being good there isn’t much of a need for me to sort out the pool of water when I copy and paste. Hobbit hole. - Led by Izzyair. - No official signs placed saying who helped. I know Nikki helped but her names not on any signs. - Not enough space for rules. - An interesting concept but incomplete for a proper judgement. Stone brick structure - Led by ElseJon - Not much for me to say as was nowhere near finished. Fence and dirt structure - Led by namscupcake - Not much for me to say as was nowhere near finished. Share this post Link to post Share on other sites
darrenstraight 2,330 Report post Posted July 24, 2013 Congratulations to Nikki and everyone else that helped out on the mining hub mushroom, we shall be using this design + some modifications as the first chosen mining hub. Using some of the others will depend on things, but I will try. Anyway, come on down to the mining world to take a look, don't forget to read the rules, they have been updated. Also when there, why not grab yourself a horse in ponyville? Share this post Link to post Share on other sites
Kolayhe2 28 Report post Posted July 24, 2013 It's me on my pony Share this post Link to post Share on other sites