changingtuna88 168 Report post Posted August 10, 2013 Yes folks, it might be sad to see her go, but we are going to remodel the current fun-house. But don't be to sad, you still have a few days to cherish the current fun-house. That time is to run the course for one last time, and for all you YAMS camera men/woman to take some snapshots or videos of the community's hard work! Feel free to use the community buildings plot in the test build world to start drafting ideas, remember the rooms are underground, so you don't have unlimited space, however, feel free to visit the current fun-house to get an example of room sizes Tell all your friend's about this! They may want to run the course or help the build! -Tuna Share this post Link to post Share on other sites
Kolayhe2 28 Report post Posted August 10, 2013 Nooo I never got to the end of the fun house but it will be great to see new designs there Share this post Link to post Share on other sites
SwanofWar 56 Report post Posted August 11, 2013 I better get in there before it's gone! Share this post Link to post Share on other sites
darrenstraight 2,330 Report post Posted August 11, 2013 May help to know current heights of the rooms, as you can see most of them are 5 high with 2 blocks high separating each room. Ground floor = 11 blocks Ground floor flooring = 1 block ------------------------------------------------------------- Basement 1 (Glass maze) ceiling = 1 block Basement 1 (Glass maze) = 5 blocks Basement 1 (Glass maze) floor = 1 block ------------------------------------------------------------- Basement 2 (Jumps) ceiling = 1 block Basement 2 (Jumps) = 5 blocks Basement 2 (Jumps) floor = 1 block ------------------------------------------------------------- Basement 3 (Punches) ceiling = 1 block Basement 3 (Punches) = 5 blocks Basement 3 (Punches) floor = 1 block ------------------------------------------------------------- Basement 4 (Rollercoaster) ceiling = 1 block Basement 4 (Rollercoaster) = 5 blocks Basement 4 (Rollercoaster) floor = 1 block ------------------------------------------------------------- Basement 5 (Cacti) ceiling = 1 block Basement 5 (Cacti) = 5 blocks Basement 5 (Cacti) floor = 1 block ------------------------------------------------------------- Basement 6 (Piano) ceiling = 1 block Basement 6 (Piano) = 5 blocks Basement 6 (Piano) floor = 1 block ------------------------------------------------------------- Basement 7 (Dungeon) ceiling = 1 block Basement 7 (Dungeon) = 5 blocks Basement 7 (Dungeon) floor = 1 block ------------------------------------------------------------- Basement 8 (Comments room) ceiling = 1 block Basement 8 (Comments room) = 4 blocks *Though could have been 5. Basement 8 (Comments room) floor = 1 block ------------------------------------------------------------- Also worth seeing previous fun room topic to see what was suggested then and problems we encountered: http://www.darrenstraight.com/minecraft/index.php?/topic/2375-spawn-town-fun-room-official/ Like: Other things to think about: On the first level down one of the walls (closer to path) will not be able to be changed from stone to anything else as if you change it you will see it from the railway which will look weird.... so there's two options for that level we make the wall double thick so as to not remove the stone or we leave that side as stone or all of the room :S or lastly you could do something similar to the new police station where I made iron bars in the wall.. but of course it would still have to be stone for the most part unless you made it all glass. the other option is to have this level as the information room (more walls to place signs on) while upstairs can be more open with a reception area. ^ We solved this by just making the glass maze a little bit smaller on one side. Share this post Link to post Share on other sites
changingtuna88 168 Report post Posted September 4, 2013 Sorry, about the delay, I had to clear something up >.>. Hope you guys didn't forget, we are starting to work now! Feel free to demo and work on the building. I should be on in a bit to help. Haven't really seen any suggestions for rooms yet though... remember, it's your descision on what u want to happen So, let's get to work! Share this post Link to post Share on other sites
Nikki Nutta Palmer 185 Report post Posted September 4, 2013 I have an idea involving music blocks, will need to play about in sp/test world to see if its possible to be placed within the room sizes. Share this post Link to post Share on other sites
changingtuna88 168 Report post Posted September 4, 2013 Finished taking down building, moving on to the maze now... Share this post Link to post Share on other sites
ruddles1325 30 Report post Posted September 5, 2013 How about a room with multiple secret entrances that have to be found to get out? I've seen some amazing secret doors on YouTube. Share this post Link to post Share on other sites
changingtuna88 168 Report post Posted September 6, 2013 Most of the demoing is done, the floors/ ceilings couldn't be taken down, as there was no block between them, but you may change them when you start building a room. The walls have already been broken, so just place blocks in the gap that is currently there. So, start brainstorming ideas! EDIT: Don't know what u guys want to do with the end room, but as of now i am leaving the comments up.....can decide what to do when we get to it EDIT 2: Scratch the floors/ceilings....it's gonna be a big pit for now. Share this post Link to post Share on other sites
darrenstraight 2,330 Report post Posted September 18, 2013 Update? I left 2 ideas (in spawn) for how we could space the floors, the old way or the new way of having a block space in between which allows us to have redstone etc in between floors but does mean we loose one room, but still might be better option if we want to use redstone. If you choose one, I'm happy to lay down the floor dividers so people know size of rooms and also where ceiling + floors go. Share this post Link to post Share on other sites
darrenstraight 2,330 Report post Posted September 20, 2013 Ok I've got fed up of waiting, so as only one other person (thanks nick) agreed with loosing one room in favour of extra space for redstone between floors, I've gone ahead and placed the foundations for the rooms. Stone = spacing between floors, only dig up when need to place redstone etc. Cyan = Where the flooring goes, each floor should be different like last time. Slabs = Ceiling, each floor should be different like last time. Share this post Link to post Share on other sites
SwanofWar 56 Report post Posted September 21, 2013 Okay, I think it's time we start making some decisions about what the rooms are going to be and how we're going to go about building this. We'll need someone good with redstone (cause I'm not that person XD) to help out. If you know where the test world is, please use it to come up with some ideas. I'll be doing my own tinkering. Perhaps we could come up with some themes to start out with? Share this post Link to post Share on other sites
changingtuna88 168 Report post Posted September 21, 2013 Umm Jon had suggested maybe doing this: Http://www.youtube.com/watch?v=rsJUN1dwxcY Share this post Link to post Share on other sites
darrenstraight 2,330 Report post Posted September 22, 2013 Umm Jon had suggested maybe doing this: Http://www.youtube.com/watch?v=rsJUN1dwxcY That won't fit haha. Share this post Link to post Share on other sites
ZhonLord 44 Report post Posted September 22, 2013 (edited) That won't fit haha. But it might work on a smaller scale. With comparators and redstone blocks we can make a thin-layer timer that raises the ground up at random spacing and intervals to block player movement as they try to get across the floor. I'll tinker in test build over the next few days and see what I can set up. Edited September 22, 2013 by ZhonLord Share this post Link to post Share on other sites
Captain_Marbles 249 Report post Posted September 22, 2013 But it might work on a smaller scale. With comparators and redstone blocks we can make a thin-layer timer that raises the ground up at random spacing and intervals to block player movement as they try to get across the floor. I'll tinker in test build over the next few days and see what I can set up. I'd be happy to help you with that Share this post Link to post Share on other sites
ZhonLord 44 Report post Posted September 22, 2013 I'd be happy to help you with that Happy to have the help I've got a basic design set up in the southwest corner of the test world, feel free to improve it however you like. Share this post Link to post Share on other sites
SwanofWar 56 Report post Posted September 23, 2013 How about design ideas as far as appearance goes? I was thinking of a floor with a jungle-temple of doom theme. Share this post Link to post Share on other sites
darrenstraight 2,330 Report post Posted September 29, 2013 Please can we have an update on this? We don't even have a top part of the fun house yet! Its been over a month now, was kind of hoping this would be done by now so we could start on Halloween, no point even starting on Halloween if something easier like this fun house cant be done.. :S Share this post Link to post Share on other sites
SwanofWar 56 Report post Posted September 29, 2013 I got an example placed in the test world of what the fun house entrance room might look like. Please take a look at it, add to it if you wish, and most importantly start construction of the top floor. Also, we need a lot more redstone workers to get the first challenge room designed and built ASAP. Share this post Link to post Share on other sites
darrenstraight 2,330 Report post Posted September 29, 2013 Just to add to what Swan said about needing redstone workers, even if you don't know redstone you can still help, redstone isn't necessary to build fun rooms... last time we had a maze and a waterslide thing that didn't have redstone, also the mini rollercoster didnt have much redstone. So please dont be put off, everyones welcome to help. Remember you can use the test build world to help you plan ideas, if you haven't found it yet.... just follow the clues. Did you know the Hot Air Balloons in spawn can see it... Share this post Link to post Share on other sites
ZhonLord 44 Report post Posted October 1, 2013 (edited) Update from Captain Marbles and me: Our funhouse room design is complete! And when you enter the room, this happens: The goal is to get across the ever-shifting floor, choose the right pit to drop down, and make it to the next room. If you pick the wrong one, you have to start the funhouse over from the beginning. Come try it out in testbuild when you've got time! Edited October 1, 2013 by ZhonLord Share this post Link to post Share on other sites
SwanofWar 56 Report post Posted October 2, 2013 Design for the entrance room to the funhouse Share this post Link to post Share on other sites
ruddles1325 30 Report post Posted October 3, 2013 Looks maybe a little too colourful and in-your-face without many patterns? (I hope that doesn't come across as bad or anything, I'm just awful at saying things that easily could) Share this post Link to post Share on other sites
VictoriaPorter 278 Report post Posted October 3, 2013 love it Swan! Share this post Link to post Share on other sites